Exit Path

Skills


Here are some notable skills that you can perform in Exit path.

The simple double jumpTop
In order to do the simple double jump, you must stand close to a one, or two block high tower. Then you have to run into the tower, and jump at the same time. If done corectly, you should extend your legs and be able to jump again. you can also do this technique with flow.

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Connected simple jumpsTop
You can also combine simple jumps to climb up a wall. Just do a simple jump, and jump towards the next block in the series.

I know that video was bad, but im trying at least.
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Malkoir's Style Of JumpsTop
Malkoir uses multiple styles of connected double jumps, mostly non-flow types of doubles. To do these jumps, you mostly have to see what type of jump it is, if i have to hold jump, or tap it. It is easy to do his levels when you have mastered double jumping, and are able to learn different styles of jumping.

Sorry, I had so much lag that I was failing.
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InsanityTop
To do insanity, you just stand next to the block (if is on the ground) or stand where you can jump into it. Then all you have to do is tap up, and the direction the blocks are.

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Bouncer InsanityTop
To do this type of insanity, you have to do insanity, but you have to jump off the bouncer in the opposite direction, then go back on the bouncer.
Please ignore how slow I am typing
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Insanity Version 2Top
To do this insanity, you have to start under the actual Insaity, jump out over the ledge, then come back and do insanity.

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Horizantal Insanity(at least thats what I call it) Top
To do this, you need to jump and land on the top corner of the first block, then double off that and land on the next block. Repeat until you have made it.

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Complex Double JumpTop
To do a more complex version of the double jumps, you have to collect flow, then you use your flow and jump onto the wall. If done correctly, your legs will extend, and you will be able to jump again. You are going to have to play around with this a little bit, but when you get it, the trick will become very easy.This technique is done on walls 3 and 4 blocks high.

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Wall JumpsTop
To do a wall jump, you have to first do a double. Then you jump over to the adjacent wall, and jump back again. This works for 6, 7, 8, 10, and 13 block gaps in between the two walls.

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Triple JumpTop
To do a triple jump, you will first have to be able to do a complex double jump. In order to do a triple, you are going to have to flow almost up to the wall, but jump just befor you hit the wall. Then you turn and go the opposite direction, without jumping yet. After you are about 2-3 blocks off the wall, jump back to the wall. If done correctly you will be able to jump again. This technique is for walls from 5-7 blocks high.

Sorry for the fail on the 6 block triple.
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Quad JumpTop
To do a quad you have to triple. After you jump back into the wall for the triple, you have to use your jump to go off the wall, I usually just tap up and the opposite direction, and imediatly go back, but you just have to find out for yourself really. You can do this technique for walls 8 and 9 blocks high.

Sorry I didn’t get one for 9 blocks high, I forgot. Maybe I will update this video one day.
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Quint JumpTop
The quint is the same as the quad, just go off the wall again. It will take some time to get, but if you can quad, it’s only a matter of time before you can quint.

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Simple TroppoTop
To do a normal troppo, you have to stand by a two block high tower, around the same distance you would for a simple double. Then you tap up, and hold the direction the tower is. You should hit around 3/4 of the way up the block. Double, and if done correctly, you should be able to jump again, up to 4 blocks high.

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More complex troppoTop
To get these troppos out of other troppos, or double jumps, you first have to troppo or double jump, then you need to jump up to the next block, and hit around 3/4 of the way up the block, Troppo, you are going to have to play around with these tricks, but you will eventually get them.

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Corner JumpsTop
In order to do a corner jump, you need flow. After you get flow, and run up a tower 1 or 2 blocks high, or a floating block 1 or 2 spaces above the ground. You jump and flow into the upper half of it. Just like troppo for the 1 and 2 high towers, you will want to tap up, but the floating block 2 spaces off the ground, you will want to hold up. Just like troppo, if done correctly, you will be able to jump again.

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Late Corner Jumping by ZenzationalTop
To do late corner jumping style 1, you have to do a regular simple corenr jump then wait a little, then tap up and hold left or right as you tap up (with flow) then double jump onto the platofrm. To do style 2, you have to have to go off the platform a bit then tap up and tap up again. The last corner is a Malk style corner, and you need flow and jump off the platform late.

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Falling CornerTop
To do a falling corner, you have to gather flow. Then you have to jump off an edge, without using flow, and flow back to the block you jumped off, you have to hit the block around the same area you would for a corner jump. You double, if you can, and if done corectly, this will act the same as a corner.

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Falling Corner Zenzational StyleTop
To do this tyle of falling corner, you have to turn back and go off the platform and when your near a block, tap up and you should get a corner jump.

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Falling wall jumpTop
To do a falling wall jump, you have to have 2 wall, probably 6 blocks apart. Get some flow. Then jump against one of the walls, use your flow, then go over to the other wall. If done correctly, you will have a fraction of a second to jump.

I did a stick out of this one.
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W JumpTop
To do a W jump, you have to get flow. Then you have to jump up against the wall in the middle and flow. Go to the wall that you just jumped from when you are about 4 blocks up the wall. jump across the bottom, and do a wall jump to the top. This is the basic one, but you can do a triple after you jump across, or other variations, like the double W jump.

Bouncer, and Stick Tricks


Here are some tricks you can preform, that include bouncers.



StickTop
By being able to jump, and touch your head onto the ceiling (not just glance your head on the ceiling), you will be able to stick on it. To stick, you tap, and hold both down and up, this will enable you to jump into the ceiling. Once in the ceiling, release down, then release up. This will cause you to stick in the ceiling.

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Bouncer into Double JumpTop
You can jump off a bouncer, and can hit the corner of the top block in a wall to do a simple double jump, or you can do a complex double jump off of a wall.

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Using A Bouncer To Glitch Through CeilingsTop
You can use a bouncer to glitch through ceilings, if the ceiling is 1, or 3 blocks above the bouncer. To go through the walls for 1 above the bouncer, you get on the bouncer so you keep bouncing up, and hitting the block, then you rapidly hit the up and down arrow keys. You will eventually make it. For the 3 high, you get on the bouncer, and bounce so that you hit the ceiling. Then you hold both up and down, and right before you hit the top block, you release down.


Warping via Spring by ZenzationalTop
To warp with a spring placed on the ground, get on the spring and on the platofrm/pillar above you, press up and down at the same time each time you bounce. To warp with a spring placed above you, stick on the spring block and it will warp you.

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Warping via flags by ZenzationalTop
To warp via flag, first you need to find the flag, then you have to reach the flag by touching it or stick on the block the flag is adjacent too. Then die. Sometimes the flag will not be visible, so you have to find where it is, and stick in the block it is in.

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Directional Warping By ZenzationalTop
To warp left, hold/press right. To warp right, hold/press left. To jump out of a warp, tap up repeatedly when pressing left or right

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Warping via Start and Teleporters By ZenzationalTop
You automatically warp when starting on a start block or going into a teleporter.*

Trivial Things about EP


Here are some things bout EP that aren't tricks,but things you should know.

  • Everytime you move left and stop, even if you are on a normal block, youwill move and extra 4 pixels after you appear to stop moving.
  • You can gather flow by getting inbetween two walls,and truning when/right before you hit the wall.
  • When gathering flow, if you duck, and get back up before you loose flow, you will go slower, but still get the same amount of flow. This also works for rapidly hitting down.
  • On the YCK version of EP, if you hold down the escape button, and the T button, you will move slowly, making precise jumps easier (for some people).
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